AI Insights · Timothy · April 2025
Top 5 Science Games Performance in Denmark Q1 2025
Explore the performance of the top science games in Denmark during Q1 2025, highlighting trends in downloads, revenue, and active users across a unified platform.
In the first quarter of 2025, the performance of top science games in Denmark on a unified platform, combining data from both iOS and Android, showcased varied trends in downloads, revenue, and active users.
Cell to Singularity: Evolution by Computer Lunch experienced fluctuations in its weekly revenue, reaching a peak of approximately $237 in both the first and last weeks of March. Downloads saw a decline from 97 in early January to 61 by the end of March. Active users decreased from 379 to 300 over the same period.
Plague Inc. from Ndemic Creations showed a downward trend in weekly revenue, starting at $290 and ending at $174. Downloads initially increased, reaching 246 in early February, before declining to 138 by the end of the quarter. Active users peaked at 509 in early February but fell to 354 by March's end.
Cell Expansion Wars by MOBIRIX had a notable drop in revenue, starting at $70 and ending at $67, with a mid-quarter low of $20. The app maintained a small number of active users, starting at 6 and dropping to 3 by the end of March.
Reactor Idle Tycoon from Robert Grzybek saw a steady decline in downloads from 25 to 20, while revenue fluctuated, peaking at $63 in late December and declining to $26 by the end of March. Active users remained relatively stable, starting at 619 and closing at 620.
Idle Research by Considera Core LLC reported a revenue peak of $78 in late January, with a decline to $0 by the end of March. Downloads showed a sharp decline from 31 to 1, while active users decreased from 60 to 28.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored.